Stop Motion Diary 04/03/2014
Second draft pop-trough for the first portion of an 8 second monologue. Audio sample from “Welcome to Nightvale”
(once again YouTube choked on the audio sync, I’m beginning to wonder if it’s the format in the initial render that’s the problem, and if re-rendering from the result will fix it?)
Anyways this pass around Chuck noticed that the head would not come clearly into the frame, if at all. I tried tilting the camera back as far as it would go, with very little result:
I had the misconception that the head would be low enough for the jaw to overlap the ball-joints of the neck significantly. But looking at common examples of puppet design closely actually confirms this, and also explains why most stop-motion characters have large heads teetering on spindly necks with tiny, twig-like bodies. Now that I think about it having the head lower so the jaw overhangs the neck-joint might cause mobility issues.
Trying to move the puppet and set further back into the frame had little effect, since the camera angle is almost level with the shoulders, and the set isn’t nearly as deep as it looks. Also pulling the camera back would’ve been useless since I already had it as far as it would got without revealing the end of the set. (note to self: having a set that is just as deep as it is wide is a huge pain, definitely better to have a wider set that doesn’t extend-out very far)
After some major re-arrangement of the camera, I got something that would work:
Now to start a fresh pop-through from scratch!